During the first week of 5D5 we worked on a game called ”2 Damn High”. For our first project, we wanted to develop something relatively easy and simple. This was so we could get used to working with each other, and see the limitations of our team or rather what we are capable of.
2 Damn High is a simple platformer with a little twist. We wanted to make the game a bit different from traditional platformers where you just collect coins in the level and avoid enemies, and this resulted in us coming up with a “fuel” mechanic.
How this works is, every time the player jumps he consumes some of this said fuel, limiting the amount of jumps he can make during the level. More of this fuel can then be found along the level, and the player’s goal is to gather it in order to reach the end of the level.
The development went quite smoothly apart from some issues with file management and merging the projects. We learned that unified file structures are very important while merging the project and hopefully next time it will be less of a hassle.